There has been an identity crisis in the
Australian craft movement that has been amplified in recent years by the
downturn in the retail economy. The term “craft” has been un-sexy for some
time, so in recent years there has been an effort to re-lable the work of craft
makers by tacking on the word “design” to what they do. Craft centers and
bodies are now “craft and design” centers and bodies. It won’t be long before
the word craft is dropped all together in favour of the more palatable word
design.
The difficulty with this concept is that
craft practitioners respond to the strengths and limitations of specific
materials, and they “design” within these constraints. It is essentially a
conservative field in this respect. Most craft practitioners actually enjoy the
limitations of the material they are working with. The true craftsperson has a
visceral relationship with a specific material that does not necessarily
transfer across materials or to different methods of production. To many people
the word “design” has come to mean a fully resolved object that can be
manufactured reliably ad-infinitum, while “craft” just means something that is
made slowly, self-indulgently and with an unpredictable risk to the purchaser.
Craft is popular to do as a hobby, because
it is personally satisfying. It is
unpopular to buy, because it is relatively expensive (due to the high personal
labour content), and too “accessible” (doesn’t “everyone” do craft? Couldn’t I
make that?). There is also the assumption by many that craft makers are
stubbornly hanging on to some medieval method of production for reasons of
self-indulgent enjoyment.
Design is not a hobby in quite the same way
as craft; it is something that a “professional” does. Designers have their work
made by big industrial organizations. Design is even seen as some how
democratic, by bringing cheap quality goods to the masses.
The tension between craft and design can
perhaps be demonstrated by exploring the tension between theatre and cinema. Theatre and cinema
are superficially the same thing; telling a story to an audience using a scrip
and actors, yet there are some big fundamental differences. Theatre has all the downsides of craft;
It is a popular hobby, it is labour intensive, each individual performance
(even of a “successful” play) can “fail” unpredictably and disappoint the
audience. There is an intrinsic limit to the number of performances that an
individual can make and there is a limit to the number of people who can
physically see a particular performance. The biggest difference between craft
and theatre is that a successful craft piece is enduring, while a piece of
theatre is ephemeral.
Theatre has some of the upsides of craft as
well. A play can be relatively cheap to put on initially, and can be scaled up
(within limits) in proportion to its success. When a piece of theatre is very successful, the audience has
a disproportionately powerful experience. By comparison, craft practitioners
can usually work from very modest spaces initially and make things that have a
much stronger connection with people than broadly manufactured work.
Cinema, by contrast to theatre, requires a
comparatively large amount of money to produce. This largely excludes it as a
hobby, keeping it “special” and “out of reach” (although technology might be
changing that). Almost everyone has been in a play at some time in their life,
but how many people have been in a film? Even a “small” budget (professional)
film is significantly more expensive than most large budget live theatre. The
economy of scale is much greater in film than theatre because of the potential
audience. An individual actor or director can spread their value, thus focus
their income. When successful, a film can generate a lot of money for
investors, out of all proportion to theatre.
In further comparison, it is generally
accepted that professional theatre actors “work harder” are “more dedicated”
are “better actors” and are “paid less” than film actors. Again, the parallels
between craft designer/makers and industrial designers/industry are strong.
So why does professional theatre endure?
Why don’t all actors work in film? Why does society care about theatre? It will
endure for the same reason that craft work will always endure; it is such a
human thing to do.
Craft work is undergoing the same economic
and cultural shock that theatre went through at the introduction of film. All
the previously “good enough” participants are falling by the wayside (hurried
along by the general malaise in the retail economy). It
currently looks like a landslide, because so many are falling. All that will
remain will be a small core of very dedicated, very hardworking and very good professional
craftspeople. Ever so slowly, there will be a gradual return to an appreciation
of craft work. Gone will be the “jobbing” makers, but the remaining
craftspeople should gain more respect within society.
The crafts have much to learn about pricing
philosophy from the theatre/cinema example. Show for show, cinema has always
been significantly cheaper than theatre. Interestingly, cinema has always been
a “fixed price” (attending a movie in a specific cinema is the same price
irrespective of the movie you actually see. Only an individual’s age and the
chosen session times will affect price). By contrast, theatre has a sliding
scale of admission pricing. Theatre ranges from free through to very expensive,
with every price point imaginable in between. No one expects every show held in
a particular theatre to be offered at a uniform price. At some point, theatre
got over worrying about comparing its cost price to cinema and started pricing
itself relative to other theatre. In other words, the price of theater tickets
now gives people a pretty clear indication of the level of theatre a punter is about
to see. The crafts need to be less worried about pricing against industry and
more concerned about comparative pricing within craft.
Craft and theatre usually comes from the
practitioners up, and thus can carry many agendas. Like Theatre practitioners,
many craftspeople (mostly non-professionals) think that craft work can be a
“cultural good” and they want to “share it with everyone”. Cinema, like
industry, comes from the investors down, so their priority/motivation is to
make money; they don’t want to “share” anything! Cinema and industry have much
clearer agendas than theater/craft. Theater and craft practitioners are
notoriously difficult to work with as a collective group, because their agendas
are often so complex and contradictory. Cinema and industry have much clearer
and more common needs.
Just as good theatre often makes bad
cinema, good craft design often results in bad manufactured items. It is a
fallacy to think that craftspeople will make good designers for industry. A
craftsperson has a relationship with material that does not necessarily translate
to industry. A craftsperson battles with the idiosyncrasies of material, while
industry strives to eliminate those idiosyncrasies. For craft schools or bodies
to try and switch midstream to becoming design schools or bodies is as sensible
as the Royal Shakespeare company switching to cinema.
Craft and industry, like theatre and
cinema, are separate approaches to the same basic problem, but the overlap is
marginal and often misleading. Simply sticking a camera in front of a theatre
performance doesn’t make it cinema. Asking a craftsperson to forgo their
relationship with material and focus just on form and function is to
misunderstand the nature of craftsmanship.
We in the crafts must stick to our guns and
keep making work that connects with our audience through our understanding of
material.
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